Appearance
Collisions
Understanding how collisions work in your character is essential for movement glitches and physics behavior.
R6
An R6 character consists of 6 body parts:
Head, Torso, Left Leg, Right Leg, Left Arm, Right Arm
Each part follows specific collision rules:
| Body Part | Default Collision | Can Be Modified |
|---|---|---|
| Head | Collidable | ✅ Yes |
| Torso | Collidable | ⚠️ Partial |
| Left Leg | Not Collidable | ❌ No |
| Right Leg | Not Collidable | ❌ No |
| Left Arm | Not Collidable | ❌ No |
| Right Arm | Not Collidable | ❌ No |
| HumanoidRootPart | Not Collidable | ❌ No |
R15
R15 characters have more segmented body parts, but fewer collision modifications are possible:
| Body Part | Default Collision | Can Be Modified |
|---|---|---|
| Head | Not Collidable | ❌ No |
| Upper Torso | Collidable | ⚠️ Partial |
| Lower Torso | Collidable | ⚠️ Partial |
| HumanoidRootPart | Collidable | ❌ No |
| Left Foot | Not Collidable | ❌ No |
| Right Foot | Not Collidable | ❌ No |
| Left Hand | Not Collidable | ❌ No |
| Right Hand | Not Collidable | ❌ No |
| Left Lower Leg | Not Collidable | ❌ No |
| Right Lower Leg | Not Collidable | ❌ No |
| Left Upper Leg | Not Collidable | ❌ No |
| Right Upper Leg | Not Collidable | ❌ No |
| Left Lower Arm | Not Collidable | ❌ No |
| Right Lower Arm | Not Collidable | ❌ No |
| Left Upper Arm | Not Collidable | ❌ No |
| Right Upper Arm | Not Collidable | ❌ No |
⚠️ Notes
On R6, head collision can be completely disabled using certain glitches.
On R6 and R15, torso collision behaves differently while jumping:
- R6: Torso
- R15: Upper + Lower Torso
In both cases, torso collisions are disabled during the Jumping state.
Learn more about torso collisions here:
→ J-Frames